
- #RED ORCHESTRA 2 RISING STORM TRAINER UPDATE#
- #RED ORCHESTRA 2 RISING STORM TRAINER FULL#
ViewBot - Cycle the camera through the viewable bots. ViewSelf - Reset the camera to view the player (true to be quiet, false to have sound). FreeCamera - D-link the camera rotation from the actor. LockCamera - Toggle locking the camera in its current position. ChangeSize - Change the player size by factor # (i.e. JumpMatch - Jump to a specific match on the ladder, where is a number. SkipMatch - Win the current match and advance on the ladder. #RED ORCHESTRA 2 RISING STORM TRAINER FULL#
Loaded - Give all weapons and full ammo on them (combo of allammo and allweapons.Teleport - Teleport to where your crosshair is pointing.
Invisible - Turn invisibility on or off (true / false). Walk - Sets the player back to the default walking state. Teleport - Teleports the player to the surface they are look at. Summon - Summon or spawn an instance of the specified classname (this is a package.class string). 5 - Sets game speed to half - Decrease number to go slower Slomo 2 - Sets game speed to double - Increase number to go faster. SetSpeed - Multiply the player’s default ground and water speed by the given multiplier.
SetJumpZ - Set the vertical distance a the player can jump to the given height.SetGravity - Set the gravity in the Z axis to the specified amount.
#RED ORCHESTRA 2 RISING STORM TRAINER UPDATE#
PlayersOnly - Set the world to only update players, ignoring all other actors. This is identical to calling AllWeapons and then AllAmmo. Loaded - Gives the player all the weapons available and full ammo on those weapons. KillViewActor - Kills or destroys the actor that is currently set as the ViewTarget. KillPawns - Kills all pawns within the level. KillAll - Kills or destroys all instances of the specified class in the level. God - Puts the player into a state where they are no longer affected by damage. GiveWeapon - Give an instance of the specified weaponclass to the player. Ghost - Puts the player into a ‘ghostly’ state where they can fly, pass through geometry, and are not affected by damage. FreezeFrame - Force the game to pause for the specified delay time. Fly - Causes the player to be able to fly in place of walking. EnableCheats - Enables cheats within the game. Amphibious - Causes the player to be able to stay underwater virtually indefinitely (sets Paw.UnderwaterTime = 999999.0). AllWeapons – Gives the player all the weapons available in the game. AllAmmo – Sets ammo counts to maximum on all weapons. AffectedByHitEffects – Makes the player immune to all hit effects (i.e., momentum, hit effects, etc.). Switchlevel (mapname) - Changes to level named RestartLevel - Restarts the current level. QuickSave - Create a save game for the game in progress. QuickLoad - Load the save game created by the QuickSave exec function. Behindview 1 - Switches to 3rd person viewīehindview 0 - Switches to 1st person view